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June 6th, 2014

* Shards Online * Next-generation sandbox from former UO Devs

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Written by: Archon
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Here is a cool new game concept that I ran into this week. It has many of Ultima Online’s gameplay elements and style along with a plethora of other features. It needs funding still but I think this will be a winner! – Archon

Shards Online is breaking away from the modern MMO conventions of levels, classes and quest grinds. We are returning to living virtual worlds where stories emerge naturally as players explore the worlds laid out before them.

The game will launch with a complete game containing several official rule-sets. Our current plans include one with a well balanced set of gameplay, a hardcore PvP battle-royale, and even one featuring permanent character death: the ultimate game of risk versus reward.

We are initially targeting the PC platform, and plans for a Mac and Linux launch are in the works. Shards Online will be distributed digitally and we are strongly considering using an established platform like Steam. When you purchase the game, you will be able to play on player run clusters and run a single ‘shard’ with no additional cost or subscription fees.

Upon purchasing the game, you will also receive a 30 day optional subscription in addition to the weeks given by your reward tier that provides access to the official Citadel Clusters. These are massive clusters running official rule-sets with real customer support, live events, and early access to new content.

In addition to the official Citadel Clusters, players will be able to run their own servers by signing up for a cluster server that is hosted by Citadel Studios. We have not yet decided on the pricing for cluster hosting, but we only intend to charge just enough to cover our costs. These clusters, when marked public, will be listed in-game for all players to see and join.

Ultimately, we aren’t just creating game that fosters a single player community, instead, we are giving our players the tools to create their own in-game communities.

  • Both official and community-run servers
  • Skill-based character development (no restrictive levels or classes!)
  • Own your land, build a house
  • Tame animals and creatures
  • Learn to craft unique items as you explore
  • Employ NPCs to do day to day tasks
  • Visit worlds that span many genres
  • Obtain unique armors, weapons and rare artifacts
  • Play by your own rules! Many different rule-sets to choose from
  • Create your own unique rule-sets, stories and live content on your community-run server
  • Fully functional game client and server
  • 11 armor sets, 5 weapons, 5 shields
  • 16 different abilities and spells
  • 11 unique skills with training and character progression
  • 8 awesome god powers
  • Mod support and survival mod
  • PvP mini-game
  • Hours of online gameplay

This game won’t get made any other way. Big companies are terrified to give players this level of freedom. Crowdfunding and Kickstarter make it possible for games like this to get made. Visit the site for more info www.shardsonline.com and check out this FAQ.

Shards Online also embodies the spirit of crowdfunding. When we are ready, we are giving it back to the players and the communities to do as they please.

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  1. Gunga Din

    Well, you want UO2 ? Shards Online is our last chance. If we let this KS fail, then we fail as supporters of UO.

    The movement , POV are similar but the graphics are 100x better. The combat system is much more intuitive and you have some of the greatest UO DEV’s ever in charge (Draconi and Supreem).

    The UI is very clean and for a Pre-Alpha, you won’t find better. I can’t say enough good things about this project. The potential is there, the right people are there, make sure you are there !

  2. Yes, I am looking forward to seeing this project develop!